Hopefully Keume isn't alone looking at this stuff. That is rather a lot of bugs for a very basic game mechanic. I'm 80% sure that this is actually the "random derail" bug, and the car has technically derailed, then bounced back onto the track right away, so it's still rolling along uncoupled. Sometimes cars will just become uncoupled while driving along. My current setup with Steam Link is using an app through an Android TV, I am noticing that as soon as I start streaming, the latency spikes up, after further testing my best guess is that my TV is not powerful enough to handle Steam Link, which is the reason why I want to go with Raspberry Pi. Rather frustrating these dancing links.ĥ. Getting Raspberry Pi since Android TV sucks. Back up a few minutes later, and there's somehow a link just sitting in A without a pin, and B now has a pin without a link. Pull the pin on A leaving B behind, with a link and pin in B waiting for reconnection, and A empty. Sometimes while switching, a link will somehow jump to the wrong car. Surely there's a way in Unreal to disable physics until all assets have fully loaded (don't try to get clever with the order stuff loads in, that way ends in tears.)Ĥ. The cars of course rolled away a considerable distance and it became a mystery game for a while hunting for them. I've had a train parked on a hill, with the only brake on the engine at the top, lose every single link and pin at game start. ![]() ![]() On load, links and pins don't always spawn in before physics starts. From what I've seen, if a link or pin isn't part of a complete couple, it isn't saved.ģ. Uncoupled links and pins tend to vanish on save/load. What's worse they're the same keybind! There's no way to work around the issue by setting mouselook and insert/remove pin to different keys.Ģ. This is the most annoying of these bugs! Since you need to hold RMB to look around while in the locomotive UI, many players myself included will still have it held down out of habit after leaving that UI and walking down the train. Pins will unpin simply by waving the mouse across the coupler area with the RMB held down.
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